Description: Heelside air, rider uses wake and must clear both wakes
Category: Intermediate Point Value: 200
Tip on performing this trick: By easing up, you take away most of that tension the rope has built up and significantly lessens that force that pops you into the air. Keep in mind, your maximum speed should be at the TOP of the wake- not as you first make the cut or anytime during the cut. Best approach is to make a gradual turn into your carve, dig that edge in as you build up speed toward the wake, spring with your legs when you reach the wake and hold on until you're in the air.
Toeside wake jump (2 wakes)
Description: Toeside air, rider uses wake and must clear both wakes
Category: Intermediate Point Value: 250
Tip on performing this trick: Just like the Backside Air over 2 wakes, it is very important to edge all the way through the wake... right as you approach the crest of the wake, most people ease up the pull and flatten out- not good. By easing up, you take away most of that tension the rope has built up and significantly lessens that force that pops you into the air.
???V??摰寥?閬??啁??祉? Adobe Flash Player??/h4>
Grab (2 wakes)
Description: Heelside or Toeside air with any grab on board, either hand
Category: Intermediate Point Value: 300
Tip on performing this trick: Here's a trick to get you comfortable grabbing the board. Just go for big air and grab the board in whatever way you feel coomfortable with. Key thing- bring the board to you not you down to the board!
???V??摰寥?閬??啁??祉? Adobe Flash Player??/h4>
COPYRIGHT (C) 2009, Wakeben.com. ALL RIGHT RESERVED